![]() These objects are not to blame, they exist in their worlds governed by their own rules established by their creators rather than their users. These challenges are not always apparent to their human cohabitors and often only come to the fore when something untoward happens as a consequence of the data being collected. Though technology has always changed the way we live our lives these ‘smart’ devices are adding new challenges-particularly concerning privacy and security-not previously experienced when using their older ‘dumb’ predecessors. These connected devices have extended the concurrent rise of data collection and processing within the everyday objects that cohabit our human lives. The Internet of Things (IoT) has garnered heightened interest and momentum in recent years. Ya se trate de la adopciónde la postura erecta en los homínidos, de la progresiva capacidad del bebé para mantener erguidos la cabeza, el tronco y el cuerpo entero, de las primeras edificaciones humanas o del primer vuelo, la batalla contra la gravedad, elocuentemente representada en los mitos de Sísifo y de Ícaro, nos revela la persistencia de este enraizamiento en torno al cual nos constituimos sin que, por otro lado, nos determine de manera definitiva y mecánica. Los momentos de transformación y transitoria resistencia a la gravedad terrestre suelen presentarse como hitos en la evolución filogenética, ontogenética y sociogenética de la especie humana. Pero también es desafiada en los movimientos y gestos primeros del recién nacido, o en el persistente latido del corazón, el primer órgano humano en constituirse durante el desarrollo embrionario. Desde la palanca a la grúa hidráulica y desde el globo Montgolfier hasta la propulsión con combustible nuclear o de hidrógeno, la gravedad 1 de la Tierra es doblegada, aprovechada, resistida en virtud de nuestra actividad creativa. La historia de nuestras prácticas cotidianas puede escribirse también como la historia de nuestras relaciones con la gravedad del planeta. No importan las diferencias culturales, sociales y biológicas: todos los seres humanos crecemos y nos desenvolvemos en entornos cuyo enraizamiento común es la fuerza gravitatoria de la Tierra. Our findings imply that designers should understand and account for loss aversion when setting up risk and reward structures in their games. Our results show that despite the temporary and digital nature of the game world, and the virtual nature of the gold, players still exhibited a strong bias towards avoiding losses. We carried out a study in a Zelda-style game with 18 decision points about wagering gold at different win:loss ratios. Knowing whether cognitive biases like loss aversion affect players is important for game designers when they create decision points and choices for players. ![]() On the other hand, experienced immersion and a desire to achieve may make in-game decisions similar to out-of-game contexts. ![]() In games, the "magic circle" may free players from their held attitudes, especially because in-game losses and gains are virtual. Although well studied in behavioural economics, there is little understanding of whether and how it arises in game contexts. ![]() Loss aversion is a cognitive bias in which the negative feelings associated with prospective losses have a greater magnitude than the positive feelings of winning equivalent gains. ![]()
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